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The BMX was modelled entirely using Zbrush and the Zmodeler tool for all of the elements on the bike.
The images below show the breakdown shots for all the subtools which were isolated and then rendered using the BPR render feature in Zbrush – for the final rendered versions of the bike, everything from ZBrush was imported into 3DS Max and lit using a V-Ray sun and HDRI lighting. (The HDRI was purchased from Panocapture – a fantastic site for backplates and lighting resources.)
The render was published in the February 2018 issue of 3D Artist magazine within the techniques section alongside a post on the Pixologic Facebook page and Twitter feed.