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This page is looking at using different graphics that are applied to a 3D shirt mesh using ZBrush Layers. Each graphic has been recorded to its own layer within Zbrush and can be easily toggled on/off and even blended.

At the bottom of this page, there is a 4 layer setup for different folds/creases that have been drawn onto the shirt mesh using theĀ Tomato VFX fold brushes. This allows easy export for not only clothing graphics/textures, but different normal and displacement map exports for the folds with variation when rendering out.

(The graphics used for the t-shirt tests shown were downloaded randomly from a google search and applied, I didn’t create the artwork shown.)